Three kinds of rituals
- Daily: every day. A streak raises the reward a little, up to a cap, and a flame shows how long it has lasted.
- Weekly: a number of times per week, on whichever days suit you. Reach the goal and it is paid out on Monday, all at once.
- Habits: a
+and−counter, for what you want to do more and what you want to break, counted day by day. Ten glasses of water do not pay ten times: each extra one counts a little less.
What your habits build
The first time you open your island each day, the elder settles yesterday's rituals and pays them out in gold and XP, like your quests. That gold builds and upgrades: a house for new villagers, fields, a forge to clear more land. Habits kept week after week are what turns a clearing into a village.
Breaking a bad habit works the other way. Each day you open the app without a relapse on a habit you want to avoid pays a small bonus that grows, up to a cap. A relapse you log costs a few hours of your buildings' production, never your gold.
Forgot to check yesterday?
The day turns at 3 a.m., not midnight. And the next morning, the elder asks what you did yesterday: what you tick there counts for the day you did it, and keeps your streak going.
Habits and tasks in one place
Rituals sit next to your quests, the one-off tasks with due dates, sub-tasks and priorities. Both pay into the same village. More on the task side: a gamified to-do list that builds a village.
Questions
Can I track a habit monthly?
Not yet: rituals are daily or weekly, and free habits have no rhythm at all.
Do habits pay as much as tasks?
Less, on purpose: a ritual kept weighs a fraction of a quest, so rituals do not take over the list. Difficulty sets how much each one pays.
Does it remind me?
Quests with a due date can ring in the phone app. Rituals have no reminder of their own yet.
