Taskmura

A to-do list game where you build and run a village

Taskmura is a game whose moves happen in real life. You do your tasks, they pay gold and XP, and you spend them on a medieval island: where to build, what to upgrade, which forest to clear. The work is real; the village is yours to run.

A small, nearly empty island: a lone house and a building site among the pines. The same island, much bigger, covered by a village: castle, sawmill, mill, mine, port and ship.

Build and run a medieval village

From camp to kingdom

The village grows through chapters: camp, hamlet, village, town, city, capital, kingdom. 75 levels unlock new building types, second and third copies, higher tiers and more land. The castle opens each chapter.

The island is in 3D: turn it around, zoom in, watch smoke rise from the chimneys and the sawmill blade turn.

Where the moves come from

You cannot grind Taskmura by tapping. Gold and XP come only from your quests and rituals: the tasks you set yourself and check off once they are done. The harder the task, the more it pays, and a quota keeps you from marking everything as hard. The full loop: a gamified to-do list that builds a village.

An RPG to-do list without the character sheet

Quests, gold, XP, levels: the RPG part is there. What levels up is not an avatar with stats but a place you built. No combat and no party for now: Taskmura is solo. Coming from Habitica? Here is how the two compare.

Questions

Is it a real game or a to-do list?

Both. The list works on its own, with priorities, due dates and sub-tasks. The game is a city builder that your list pays for.

How much time does the game take?

A few taps to collect your pay and spend it. There is no timer to babysit: buildings produce while you are away.

Is there an end?

No end screen. Past level 75 the village keeps its buildings and the list keeps working as a list.

Is it free?

Yes. No ads, nothing to buy. If paid options come one day, they will buy time or looks, never progress.